AI Insights · Timothy · October 2023
Performance of Top 5 Miner Games on iOS in Europe, Q3 2023
In Q3 2023, the top 5 miner games on iOS in Europe showed varied performance in terms of downloads, revenue, and active users, with notable trends for each game.
In Q3 2023, the top 5 miner games on iOS in Europe demonstrated a mixed bag of performance metrics, reflecting diverse trends in weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides insights into the market dynamics for these popular games.
Idle Miner Tycoon: Money Games by Kolibri Games GmbH saw a fluctuating trend in weekly downloads, peaking at around 43.5K in late July before declining to approximately 22.9K in early September and then rebounding to 31.6K by the end of the quarter. The game's weekly revenue showed a general decline, starting from $32.2K in late June and dropping to $21.3K by mid-September, with a slight recovery to $22.7K at the end of the quarter. Active users also declined, from 836K in late June to 721K by the end of September.
Merge and Dig by SUPERSONIC STUDIOS LTD experienced a steady decrease in weekly downloads, starting at 22.1K in late June and ending at 6.7K by late September. The revenue trend was similarly downward, beginning at $1K in late June and falling to $451 by the end of the quarter. Active users also saw a decline, from 112K in late June to 87K by late September.
Gold and Goblins: Idle Games from AppQuantum Publishing Ltd had a more volatile revenue trend. Weekly revenue fluctuated, peaking at $82.4K in early September before settling at $40.4K by the end of the month. Weekly downloads saw a general decline from 14.8K in late June to 8.8K by late September. Active users also decreased, from 79K in late June to 65K by the end of September.
Drill and Collect - idle mine by APPS TEKNOLOJI ANONIM SIRKETI showed a significant spike in weekly downloads, reaching 19.4K in late July but then dropping to 2.4K by early September. The game's revenue peaked at $15.5K in late July before declining to $3.5K by the end of September. Active users followed a similar trend, peaking at 37.5K in late July and decreasing to 16.3K by early September.
Dig Dig ASMR by GOODROID,Inc. had modest weekly downloads, starting at 8.5K in early July and declining to 4.3K by late September. Despite having no revenue data, the game maintained a steady number of active users, increasing from 19.5K in late June to 26.2K by the end of September.
For more detailed insights and data, visit Sensor Tower.